Mages
"Mages Mages enjoy a much-needed survivability buff with several important changes. One is the change to Blink -- which had its baseline mana cost reduced -- and how Improved Blink now grants a 25% avoidance for 2/4 seconds after the spell is cast. The unloved talent Arcane Fortitude also increases the Mage's armor by 100% of the Mage's Intelligence. I'm not quite sure it's enough of a buff to warrant putting a point in it, but more Physical damage mitigation is always welcome. wow honor Fire Mages get Molten Shields, a new talent replacing Improved Fire Ward, which makes Molten Armor marginally more useful by having its reflect effect affect all attacks and not just melee. The aforementioned changes seem aimed at making Arcane and Fire more viable in PvP. While it probably won't change the prevalence of Frost Mages in Arenas, it will certainly help those who don't find Frost suitable to their playing style. On the other hand, Frost has become even more attractive with the change to Icy Veins, which now gives 100% spell pushback immunity for 20 seconds, a vital buff in the fast-hitting world of PvP. Paladins Most of the changes to Paladins were mostly bug fixes, although healers and Shockadins should benefit from the increased damage and healing of Holy Shock. The caveat, of course, is that the mana cost was also increased in what was already a mana-inefficent spell. guild wars gold It does make Holy Shock a more viable option, particularly in Arenas, where constant movement is crucial. A long overdue improvement is the change of Turn Undead to Turn Evil, which now also affects Demon targets, finally giving Paladins a decent defense against Warlock pets. This ability should see extensive use in Arenas. Priests The racial Priest ability Chastise was reworked to apply a root, rather than incapacitating effect, an effective nerf which means it can no longer be used to interrupt spells.
Power Infusion was also reworked to improve spell haste instead of spell damage and healing, which is more useful in PvP than additional burst that's often negated by Resilience. cheap wow gold Finally, Fear Ward's new usability while in Shadowform should be a welcome improvement to Shadow Priests, who no longer need to shift forms in order to safeguard from Fear effects. While irrelevant in Arenas, the improvement to Mass Dispel -- affects up to 10 targets now -- makes it more powerful in the Battlegrounds. Rogues There are no significant PvP changes for Rogues, but an important one for their opponents: a Cheat Death animation. PvPers everywhere should rejoice at the fact that this skill now procs a purple skull animation, so at least you know you're still in trouble for at least three more seconds. I swear I recall it lasts for 30. wow level up Rogues would also be happy to know that Improved Sprint now properly removes Entangling Roots. " .
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